
The internet, downloading, and copyright
Ever hear of Louis C.K.?
He’s a hilarious comedian. But don’t check out his stand up if you have no stomach for dick jokes.
Regardless, Louis C.K. decided to give selling his new comedy directly to his customers for a sparse 5 dollars. But Louie is doing it without all the hassle of copy protection.
He sums it up best:
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 | Quote: The show went on sale at noon on Saturday, December 10th. 12 hours later, we had over 50,000 purchases and had earned $250,000, breaking even on the cost of production and website. As of Today, we've sold over 110,000 copies for a total of over $500,000. Minus some money for PayPal charges etc, I have a profit around $200,000 (after taxes $75.58). This is less than I would have been paid by a large company to simply perform the show and let them sell it to you, but they would have charged you about $20 for the video. |  |
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Since then, his show has gone on to make a lot more money. Here’s his response.
Louie is doing a good thing here.
It brings up questions.
Is it really the case that the internet kills industry, or is it the case that the internet kills the middle man? Why WOULD Louie have to sell digital files to people for $20? He wouldn’t. Not if he’s paying the people who actually had something to do with the production, rather than an infinite chain of corporate coat-tail riders whose only function is to get rich off other people’s hard work.
A game came out a few years back. It had copious amounts of DRM (digital rights management) protection. You could only install the game twice, then it would stop working and you would have to talk with the company and give them an excuse for getting it re-installed on your computer.
There are many reasons why a game might need to be re-installed. Crashed hard drive, new computer, or simply removing it because you don’t play it often, then later re-discovering it. This was a huge hassle. Especially after having paid 60-70 dollars for it.
On the other hand, you could just get the pirated version off the internet which was the exact same game, but minus all the ridiculous DRM restrictions.
In other words, in an effort to stop piracy, they made the product you would buy from them inferior to the pirated version. The answer isn’t to make the thing more expensive and harder to use.
Louie C.K. should be teaching us that.
https://buy.louisck.net/news